Monthly Archives: November 2017
AdventureX
This post is written on the opening day of AdventureX 2017, a UK-based convention that features narrative games. While it does have a strong showing of what you’d consider “traditional” storygames – point-and-click adventures, text adventures, classic interactive fiction – they are happy to talk about any game with a good story to tell. I’ve seen… Read More »
Red Rooms, Part 3: Overcomplicating Matters
As a demo version is now available of the game (see the Games page), I suppose it’s time to talk about how I handled the final pair of “Red Rooms”, or particularly problematic design elements I wanted to add. As this is the only entry on Red Rooms that I’ve written after I coded the rooms,… Read More »
Whoops
It appears to be about five months since I posted anything. That’s unfortunate. I’ve not been idle – well, not entirely idle – in the interim. The structure of my tiny Twine game got finished, and in fact ended up not so tiny. Hopefully a basic version will be going up this evening, because it’s… Read More »