Tag Archives: Knightmare
Red Rooms, Part 3: Overcomplicating Matters
As a demo version is now available of the game (see the Games page), I suppose it’s time to talk about how I handled the final pair of “Red Rooms”, or particularly problematic design elements I wanted to add. As this is the only entry on Red Rooms that I’ve written after I coded the rooms,… Read More »
Spaghetti North-Eastern
I haven’t finished the remaining red rooms yet, because I decided to take a different route. This should be a familiar screen to anyone who’s dealt with Twine already – it’s a story in progress with arrows pointing out the links between passages. Most of it works so far; the passages themselves are only filled… Read More »
Red Rooms, Part 2: The Final Countdown
This is a follow-up to the previous post. Let’s get going. The four remaining “red rooms” are in level 3. Let’s just deal with the first two rooms so we can view the set as a holistic whole. The Deep Dwelling is the first room and will contain some variety of horrible undead ghouls that… Read More »
Red Rooms, Part 1: Decisions, Decisions
Time for some work, I suppose. You will note a subtle change in the map from the last post: Having done some work on what should be in individual rooms, I’ve worked out that some of those rooms are significantly more difficult than others. While they may contain fairly lengthy conversations (such as with the… Read More »
It Turns Out Sharpie Gets Everywhere
So… I might have made a little bit of progress. I have to blather a little bit here because it turns out my site theme will fail to show the image below on the front page but not even put in the automatic “Read More” link for reasons I have yet to discover, but I’m… Read More »
That first project
So I wrote that blog post that was stopping me doing any game design. I suppose I’d now better actually do some game design. Actually doing some game design The goal at the moment is to make something self-contained, simple and achievable, because the right now the most important thing I can do is to… Read More »